What EA’s CEO learned from playing Madden NFL for 11 straight years

By Yi-Wyn Yen
All those years playing the video game Madden NFL has paid off for Electronic Arts CEO John Riccitiello. To succeed in the video game industry, Riccitiello suggests taking a playbook from the popular sports game. Learning to react quickly, trusting his team, and admitting defeat are some of the lessons he’s applying to EA’s (ERTS) new strategy.
Riccitiello is shifting the focus of the company from publishing licensed video games to making its own titles. Earlier this month EA acquired independent developers, Pandemic Studios and BioWare, for $860 million to bulk up its library of original, high-quality games.
Madden NFL’s game-play has also been valuable to surviving in the gaming business. During a recent gathering at Berkeley Haas School of Business, Riccitiello talked about four lessons he’s learned since he joined EA as President in 1997.
Embrace change even if it costs a lot. A half century ago the three major networks — ABC, CBS, and NBC — were so dominant that they resisted change. Thirty years ago the three networks had more than 90 percent of the television market. Today, the big three account for less than half. “They were extremely arrogant,” Riccitiello says. “They viewed the rise of cable as being insignificant.
Riccitiello says the $31 billion gaming industry will suffer if it doesn’t start to reevaluate its business model. Game executives at Sony (SNE), Microsoft (MSFT) and Activision (ATVI) must answer some tough questions in the coming years, like how long they can expect consumers to pay $59 for a video game. Riccitiello predicts the model will be obsolete in the next decade.
“In the next five years, we’re all going to have to deal with this. In China, they’re giving games away for free,” he says. “People who benefit from the current model will need to embrace a new revenue model, or wait for others to disrupt.” As more publishers transition to making games for online distribution, Riccitiello says he expects EA will experiment with different pricing models.
Don’t let detractors define you. Riccitiello blames the media for characterizing video games as more violent than images shown on cable TV on a typical Sunday night. He compared video clips of violent scenes from Kill Bill, CSI and 24 to games like Gears of War, Halo 3 and Grand Theft Auto. “Our industry is exceptionally well-controlled. Every game gets rated” by the Entertainment Software Review Board, he says. “The desire by the media to censor games amazes me.”
Admit your mistakes. Riccitiello concedes he failed to turn premium online-gaming service EA.com into an industry-changing product in 1999. The site launched an interactive spy thriller game in 2001 called Majestic, which featured rich, dazzling graphics that were accessed over agonizing slow dial-up modems. “It was a great idea, but it was way ahead of its time,” he says. “We spent several hundreds of millions and frankly, when it failed it took a little bit of me with it. EA’s investors weren’t going to wait five years to see it right. I had to admit my mistake and move on.”
Put your trust in visionary people. The failure of Majestic didn’t stop Riccitiello from putting faith in EA vice president Neil Young, who created the game. Shortly after, Young negotiated a deal to make the Lord of the Rings franchise, which has brought in $725 million in sales since 2004.
Riccitiello is also banking heavily on two innovators to launch big first-party games. Will Wright, the creator of Sims, is working on his highly-anticipated followup, Spore, which is expected in early 2008. And Alex Ward, a game developer who believes crashing cars can be more fun than driving fast, will release EA’s Burnout Paradise in January 2008. Says Riccitiello, “I met Alex in an English pub, and I made a judgment that he’s going to be a mega hit.”
From my blog, Bruceongames:
Electronic Arts in big trouble?
Deutsche Bank analyst Jeetil Patel has downgraded the stock (ERTS) to “Sell” and issued a price target of $45. He says: “We think that the company still appears to be losing share in the video game industry.” and “Our investment thesis on Electronic Arts remains unchanged in that amidst solid growth industrywide, EA’s game quality remains questionable, which in turn could translate into ongoing market share losses and limit operating margin expansion to historical levels. In our opinion, the lack of major outperformance on unit volumes among a majority of EA’s titles, especially with a growing fixed R&D expense base, represents the single most important hurdle for the company.”
And the news stories are not good. Headlines such as EA Chicago closed , EA-Chertsey-facility-to-close? , Job losses on the way at EA and EA announce Q2 losses do not help matters at all. So let’s look at what the problems are:
EA has built itself on a formulaic dependency on other people’s IP. Harry Potter, Madden, Lord of the Rings. There is no true value to the company. The thing about this is that EA management know it better than we do and they are doing something about it, hence the recent purchase of Pandemic and Bioware.
EA do not get the best value out of acquisitions. Perhaps historically they tried to absorb other companies. Now they seem to have a far more flexible mix and match policy, helping acquisitions only in the areas that they need help.
The market has changed very rapidly. From adolescent boys playing shoot-em ups in their bedroom to the whole family being entertained in the lounge. And with a two year development time it is difficult to adapt. This has caught the whole industry on the hop, not just EA. But EA have the financial resources and excellent management to make the most of the new market opportunities.
The new generation installed base profile is radically different to what EA expected. Yes the Wii has massively outperformed, but nobody expected this, even Nintendo. And the PS3 is very badly under-performing. This is Sony’s fault 100% for losing sight of their customers. And the analysts didn’t see it coming. This is bad news. Luckily EA support so many platforms now that they can weather through this.
We have to balance this with what EA has going for them:
Excellent management who have a great record of making money and making the difficult decisions when they need to. This is important in an industry with much shoddy management.
Size. There are huge economies of scale in global game publishing. Hence the drive for industry consolidation. The threats to EA here are the big global media companies. Rupert Murdoch could spoil their day. And online distribution which would give everyone a level playing-field.
A huge catalogue of releases across the widest possible range of platforms. Nobody else comes anywhere near. This is a steamroller in the market.
Personally I think that John Riccitiello is the best there is in the industry. Erudite, decisive and contemplative. So I see no current threat to the EA crown. And to me EA are a buy. This industry is expanding massively and EA are the undisputed leader.
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ERTS has one other current issue. Rock Band hardware is falling apart. My kid, and his friends, all have copies of this game. The plastic guitars are all breaking, and I believe this is going to be a huge expense to fix all of them. This also explains the delayed delivery of Rock Band to Europe.